working on uzi boy lately has been a blast since i've been creating enemies left and right, below this blog is a really compressed gif of one of the enemies i've animated + the sketches i've made. besides that, i've been thinking heavily about how to create the terrain for the game, whether to make a simple tilemap or draw it all and add backgrounds later.
i'm no professional at making platformers since this is of course my first time, but i've devised a plan on how to make the maps. if anybody has any better suggestions or ideas on what to use to make terrains then please reply to this blog or DM me on NG.
second of all, MUSIC. @korewakosu is making the music for the game (aka naz3nt) and i decided that the soundtrack is going to be a mixture of funk, future funk and grime + US/UK drill. pretty fascinating, i know but the music so far FITS perfectly with the game and the environments. the decision may change in the future depending on the look of things.
this game so far has a heavy castle crashers vibe to it, not like it's gonna be a spiritual successor, because the franchise still appears to be alive, but i think this is heavy inspiration from the game itself because of the charisma of the animation and the style, S/O tom fulp.
that's all, much love everybody <3